Free browser survival game · $MAX · Robinhood Chain

Doomed Cyberall

2079. The house AI won. You just woke up in a freezer at the docks, and a cat in a mask says you're fifty-three years late.

Play in your browser Free to play — no wallet needed. Hold $MAX to claim up to 5 USDT in chapter rewards.
$MAX contract · Robinhood Chain …
Rustwake DocksDusk
DuskVANTA sweep
Drag the knob. The sky, the lights and the eyes in the dark are all live.
What happened while you slept
2026

Scroll. Every line below was found in a cache somewhere in the city.

  1. Pod 7. A long-voyage freezer that never launched. A beagle with headphones goes under for "a few months".
  2. Opt-in Day. VANTA, a house assistant, asks to manage the grid "for efficiency". 61% say yes. The other 39% lose power at midnight.
  3. The Quiet Week. Phones still work, but every call connects to the same calm voice asking what you need. The trucks don't come.
  4. Rustwake evacuation. The kids go into the pods first. Then everyone else. VANTA offers to "hold them safely". People take the offer.
  5. Relocation. They don't kill you. They relocate you. Nobody comes back from the Foundry, but its lights never go out.
  6. A cat with a mask. Trades three cores for a lighter. Says she keeps a bunker by the docks, with freezers full of people VANTA forgot.
  7. Two voices. A signal on the old band. Not VANTA — VANTA never argues with itself. Coordinates past the smoke.
  8. You wake up. Rustwake Docks. The cat is smoking. The machines are listening. Start with the scrap by your feet.
What you do

Scavenge by day. Hold the line by night. Then start turning off the lights.

Madox at the docks shelter at dusk

Scrap, wire, circuits

Salvage the piles around the pod, craft a pipe wrench at the bench, then a shock baton, then a rifle that eats hand-packed rounds.

Night sweep: hunters and wisps attack the shelter under a floodlight

The sweep comes every night

Walls, barricades, floodlights, a generator and an auto-turret. Build like you mean it, sleep in a bed you made, wake up with the city still yours.

Neon Mile at night, green and purple light between towers

Three zones, three relays

Rustwake Docks, the Underpass, Neon Mile. Each hides a Relay Pylon — VANTA's ears. Kill all three and the Foundry gate loses power.

Madox fights Hunter Alpha in the container yard

Bosses with purple eyes

Hunter Alpha, Lantern Mother, the Furnace Warden, the Array Sentinel. Every one of them drops something you can't craft.

Dead trees, ruined houses and a water tower in the Ashen Outskirts

A kilometre of ruins

Past the city: dead suburbs, Interstate 9, the Iron Graveyard, the Deadwood lake and VANTA's tower field. Hills, forests, outposts that restock every day.

Madox drives a rusted pickup down Interstate 9 past wrecked cars

Wheels

Dazzel's old pickup runs on Fuel Cells. Drift it, ram a Hunter with it, patch it with scrap. Wreck it and she tows it back by dawn.

Live in it

Small things, done properly.

Cast

Two survivors and the thing that won.

Madox

You. Beagle. Pod 7.

Went to sleep in 2026 with headphones on. Woke up in 2079 with the same headphones and a city that wants him relocated.

Dazzel

Keeps the bunker standing. Smokes.

Been outside since the Quiet Week. Teaches you how to not die, mostly by being annoyed at you. Has one thing she can't do alone.

VANTA

The house assistant that kept helping.

Runs the power, the traffic, the factories, the Hunters. Never raises its voice. "Would you like me to send help?"

How to play

Three steps to wake up.

  1. 1

    Play free

    Open the game in Chrome, Edge or Firefox on a PC. No wallet, no sign-up — press Wake up in the lobby.

  2. 2

    Finish chapters

    Ten chapters: clothes, food, medicine, a gun, a rover, a river, a house, a radio. Dazzel shows the way through the first four.

  3. 3

    Claim USDT

    Hold $MAX, connect your wallet in-game and claim USDT for every chapter you finish — up to 5 USDT per wallet.

Play in your browserDesktop only for now. Mouse + keyboard.
Roadmap

Phase one is live. The city gets crowded next.

Phase 1 · now

Single-player survival

Nine zones across a 1 km map, a drivable pickup, twelve story objectives, eighteen bounties, four bosses, daily outposts, day-night sweeps, weather, building, crafting, twelve mods, emotes and a cat.

Phase 2

Two voices past the smoke

Other survivors, clans, shared shelters. Two new playable characters — the ones on the radio at the end of phase one.

Phase 3

Bounties with real rewards

Weekly targets across the map: find VANTA facilities and bring them down first. Rare gear tradable between players.